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Skybox source 2 sdk steamver
Skybox source 2 sdk steamver










skybox source 2 sdk steamver skybox source 2 sdk steamver

I tested SRWorks and ViveHandTracking on my computer, and they could work together in UE4.24 and UE4.25. Hi, is no need to add ViveHandTracking component to other actor, cause it has been added to HandTrackingProvider(Blueprint Actor). Please share your configuration so we can help to identify the problem you encounter. You can wait for some time and see if your hand is shown. So your hands are not shown immediately after you clicked play. Please first make sure if you see your hands detected using "Assets/ViveHandTracking/Sample/Sample.unity" scene.įor the first time running on each machine, Vive Hand Tracking may take 20-30 seconds for setup. This should be the "/DualCamera (head)/Camera (eye offset)/Camera (eye)" GameObject.Īdd LeftHandRenderer and RightHandRenderer prefab to the scene from "Assets/ViveHandTracking/Prefab" folder. In the scene, add GestureProvider script to the Camera with MainCamera tag. Open "Assets/ViveSR/Scenes/Sample/Sample.unity" scene, and accept all the steps prompted. Here is my configuration: GTX 1070, Unity 2017.4.16f1, SRWorks v0.8.0.2, Vive Hand Tracking v0.8.2įollow the steps here to setup graphics card driver and SteamVR. Hi tested locally on my computer and SRWorks and Vive Hand Tracking can work together.












Skybox source 2 sdk steamver